WebChat

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This topic is part of the manual Widgets Developer Resources for version Current of Widgets.

Learn how to enable live chats between customers and agents in Genesys Cloud CX.

Related documentation:
Feature coming soon: Web messaging

If you are a Genesys Cloud CX customer, we encourage you to use the new web messaging feature to replace web chat. To use web messaging, you configure tracking through the Messenger JavaScript SDK instead of deploying a tracking snippet.

Overview

The WebChat Widget allows a customer to start a live chat with a customer service agent. The UI appears within the page and follows the customer as she explores your website. Other features include minimize/maximize, auto-reconnect, and a built-in invite feature.

Usage

You can launch WebChat manually by using the following methods:

  • Call the WebChat.open command
  • Configure ChannelSelector to show WebChat as a channel
  • Enable the built-in launcher button for WebChat that appears on the right side of the screen
  • Create your own custom button or link to open WebChat (using the WebChat.open command)

Customization

You can customize and localize all of the static text shown in the WebChat Widget by adding entries to your configuration and localization options.

WebChat also supports themes. You can create and register your own themes for Genesys Widgets.

Namespace

The WebChat plugin has the following namespaces:

Type Namespace
Configuration webchat
i18n - Localization webchat
CXBus - API commands & API events WebChat
CSS .cx-webchat

Mobile support

WebChat supports both desktop and mobile devices. Like all Genesys Widgets, there are two main modes: desktop and mobile. Desktop is employed for monitors, laptops, and tablets, and mobile is employed for smartphones. When a smartphone is detected, WebChat switches to special full-screen templates that are optimized for both portrait and landscape orientations.

Switching between desktop and mobile mode is done automatically by default. You may configure Genesys Widgets to switch between desktop and mobile mode manually if necessary.

Screenshots

Dark theme

WebChat forms

WebChat Form Desktop Dark.png WebChat Form Portrait Dark.png WebChat Form Landscape Dark.png

WebChat transcripts

WebChat Transcript Desktop Dark-without-file-upload.png WebChat Transcript Landscape Dark without-upload.png WebChat Transcript Portrait Dark-without-upload.png


Light theme

WebChat forms

WebChat Form Desktop Light.png WebChat Form Portrait light.png WebChat Form Landscape light.png

WebChat transcripts

WebChat Transcript Desktop Light-without-file-upload.png WebChat Transcript Portrait Light without upload.png WebChat Transcript Landscape Light without upload.png
Important
The dark theme is active by default. You may also change colors/themes for widgets by following the instructions on the Customize appearance page.

Configuration

WebChat and WebChatService share the _genesys.widgets.webchat configuration namespace. WebChat has UI options while WebChatService has connection options.


Options

Name Type Description Default Required Introduced/updated
emojis boolean Enable/disable emoji menu inside chat message input. Emojis are supported using Unicode characters. false N/A
form object A JSON object containing a custom registration form definition. The JSON definition placed here becomes the default registration form layout for WebChat. See Customizable chat registration form. A basic registration form is defined internally by default N/A
confirmFormCloseEnabled boolean Enable or disable displaying a confirmation message before closing WebChat if information has been entered into the registration form. true N/A
timeFormat number/string This sets the time format for the timestamps in this widget. It can be 12 or 24. 12 false
maxMessageLength number Set a character limit that the user can input into the message area during a chat. When the max is reached, user cannot type any more. 500 N/A
charCountEnabled boolean Show/hide the number of characters remaining in the input message area while the user is typing. false N/A
autoInvite.enabled boolean Enable/disable auto-invite feature. Automatically invites user to chat after user idles on page for preset time.
Important
When running Widgets in lazy load mode, this option requires that you pre-load the WebChat plugin.
false N/A
autoInvite.timeToInviteSeconds number Number of seconds of idle time before inviting customer to chat. 5 N/A
autoInvite.inviteTimeoutSeconds number Number of seconds to wait, after showing invite, before closing chat invite.
Important
When the focus is on the Invite window, the chat invite will not auto close upon the specified timeout. In this scenario, you must click the Close button to manually close the Invite window. This behavior is implemented to support the logical and predictable focus order as recommended by the WCAG 2.4.3:Focus Order.
30 N/A
chatButton.enabled boolean Enable/disable chat button on screen.
Important
When running Widgets in lazy load mode, this option requires that you pre-load the WebChat plugin.

false N/A
chatButton.template string Custom HTML string template for chat button. N/A
chatButton.effect string Type of animation effect when revealing chat button: slide or fade. fade N/A
chatButton.openDelay number Number of milliseconds before displaying chat button on screen. 1000 N/A
chatButton.effectDuration number Length of animation effect in milliseconds. 300 N/A
chatButton.hideDuringInvite boolean When the auto-invite feature is activated, the chat button hides. When invite is dismissed, the chat button reveals again. true N/A
minimizeOnMobileRestore boolean Enable/disable the minimized state of WebChat on chat restore. Note: This option is only for mobile mode. false N/A
markdown boolean Enable/disable the markdown feature for chat messages. false N/A 9.0.014.02
ariaCharRemainingIntervals array/boolean An array containing the intervals as a percentage at which the screen reader will announce the remaining characters when the user inputs text into the message area. By default, it is enabled with the following intervals, and it is customizable according to user needs. Configuring a value of false will let the screen reader call out remaining characters for every change. [50, 25, 10] N/A 9.0.016.11
metaDataEnabled boolean Enable or disable WebChat MetaData. true n/a 9.0.017.26

Localization

You can define string key names and values to match the system messages that are received from the chat server. If a customer system message is received as SYS001 in the message body, WebChat checks to determine if any keys match in the language pack, and then replaces the message body accordingly. SYS001 is an example format. There are no format restrictions on custom message keys. The purpose of this feature is to allow localization for the user interface and server to be kept in the same file.

Special values for localization

You can inject the <%Agent%> special value. When used, the agent's name is rendered in its place at runtime.

Error handling

Customers can define their own error messages in the Errors section found in the above WebChat localization. If no error messages are defined, default error messages are used.
Important
For information on how to set up localization, refer to Localize widgets and services.

Usage

You must use the webchat namespace for defining localization strings for the WebChat plugin in your i18n JSON file.

The following example shows how to define new strings for the en (English) language. You can use any language codes you wish; there is no standard format. When selecting the active language in your configuration, you must match one of the language codes defined in your i18n JSON file. Please note that you must only define a language code once in your i18n JSON file. Inside each language object you should define new strings for each widget.

Default i18n JSON

 {
 	"en": {
 		"webchat": {
 			"ChatButton": "Chat",
 			"ChatStarted": "Chat Started",
 			"ChatEnded": "Chat Ended",
 			"AgentNameDefault": "Agent",
 			"AgentConnected": "<%Agent%> Connected",
 			"AgentDisconnected": "<%Agent%> Disconnected",
 			"BotNameDefault": "Bot", 
 			"BotConnected": "<%Bot%> Connected",
 			"BotDisconnected": "<%Bot%> Disconnected",
 			"AgentTyping": "...",
 			"AriaAgentTyping": "Agent is typing",
 			"AgentUnavailable": "Sorry. There are no agents available. Please try later.",
 			"ChatTitle": "Live Chat",
 			"ChatEnd": "X",
 			"ChatClose": "X",
 			"ChatMinimize": "Min",
 			"ChatFormFirstName": "First Name",
 			"ChatFormLastName": "Last Name",
 			"ChatFormNickname": "Nickname",
 			"ChatFormEmail": "Email",
 			"ChatFormSubject": "Subject",
 			"ChatFormPlaceholderFirstName": "Required",
 			"ChatFormPlaceholderLastName": "Required",
 			"ChatFormPlaceholderNickname": "Optional",
 			"ChatFormPlaceholderEmail": "Optional",
 			"ChatFormPlaceholderSubject": "Optional",
 			"ChatFormSubmit": "Start Chat",
 			"AriaChatFormSubmit": "Start Chat",
 			"ChatFormCancel": "Cancel",
 			"AriaChatFormCancel": "Cancel Chat",
 			"ChatFormClose": "Close",
 			"ChatInputPlaceholder": "Type your message here",
 			"ChatInputSend": "Send",
 			"AriaChatInputSend": "Send",
 			"ChatEndQuestion": "Are you sure you want to end this chat session?",
 			"ChatEndCancel": "Cancel",
 			"ChatEndConfirm": "End chat",
 			"AriaChatEndCancel": "Cancel",
 			"AriaChatEndConfirm": "End",
 			"ConfirmCloseWindow": "Are you sure you want to close chat?",
 			"ConfirmCloseCancel": "Cancel",
 			"ConfirmCloseConfirm": "Close",
 			"AriaConfirmCloseCancel": "Cancel",
 			"AriaConfirmCloseConfirm": "Close",
 			"ActionsDownload": "Download transcript",
 			"ActionsEmoji": "Send Emoji",
 			"ActionsTransfer": "Transfer",
 			"ActionsInvite": "Invite",
 			"InstructionsTransfer": "Open this link on another device to transfer your chat session</br>></br><%link%>",
 			"InstructionsInvite": "Share this link with another person to add them to this chat session</br></br><%link%>",
 			"InviteTitle": "Need help?",
 			"InviteBody": "Let us know if we can help out.",
 			"InviteReject": "No thanks",
 			"InviteAccept": "Start chat",
 			"AriaInviteAccept": "Accept invite and start chat",
 			"AriaInviteReject": "Reject invite",
 			"ChatError": "There was a problem starting the chat session. Please retry.",
 			"ChatErrorButton": "OK",
 			"AriaChatErrorButton": "OK",
 			"ChatErrorPrimaryButton": "Yes",
 			"ChatErrorDefaultButton": "No",
 			"AriaChatErrorPrimaryButton": "Yes",
 			"AriaChatErrorDefaultButton": "No",
 			"RestoreTimeoutTitle": "Chat ended",
 			"RestoreTimeoutBody": "Your previous chat session has timed out. Would you like to start a new one?",
 			"RestoreTimeoutReject": "No thanks",
 			"RestoreTimeoutAccept": "Start chat",
 			"AriaRestoreTimeoutAccept": "Accept invite and start chat",
 			"AriaRestoreTimeoutReject": "Reject invite",
 			"EndConfirmBody": "Would you really like to end your chat session?",
 			"EndConfirmAccept": "End chat",
 			"EndConfirmReject": "Cancel",
 			"AriaEndConfirmAccept": "End chat",
 			"AriaEndConfirmReject": "Cancel",
 			"SurveyOfferQuestion": "Would you like to participate in a survey?", 
 			"ShowSurveyAccept": "Yes", 
 			"ShowSurveyReject": "No",
 			"AriaShowSurveyAccept": "Yes",
 			"AriaShowSurveyReject": "No",
 			"UnreadMessagesTitle": "unread",
 			"AriaYouSaid": "You said",
 			"AriaSaid": "said",
 			"AriaSystemSaid": "System said",
 			"AriaWindowLabel": "Live Chat Window",
 			"AriaMinimize": "Live Chat Minimize",
 			"AriaMaximize": "Live Chat Maximize",
 			"AriaClose": "Live Chat Close",
 			"AriaEmojiStatusOpen": "Emoji picker dialog is opened",
 			"AriaEmojiStatusClose": "Emoji picker dialog is closed",
 			"AriaEmoji": "emoji",
 			"AriaEmojiPicker": "Emoji Picker",
 			"AriaCharRemaining": "Characters remaining",
 			"AriaMessageInput": "Message box",
 			"DayLabels": [
 				"Sun",
 				"Mon",
 				"Tue",
 				"Wed",
 				"Thur",
 				"Fri",
 				"Sat"
 			],
 			"MonthLabels": [
 				"Jan",
 				"Feb",
 				"Mar",
 				"Apr",
 				"May",
 				"Jun",
 				"Jul",
 				"Aug",
 				"Sept",
 				"Oct",
 				"Nov",
 				"Dec"
 			],
 			"todayLabel": "Today",
 			"Errors": { 
                                "204": "We're sorry but your message is too long. Please write a shorter message.",
				"240": "We're sorry but we cannot start a new chat at this time. Please try again later.",
				"401": "We're sorry but we are not able to authorize the chat session. Would you like to start a new chat?",
				"404": "We're sorry but we cannot find your previous chat session. Would you like to start a new chat?",
				"500": "We're sorry, an unexpected error occurred with the service. Would you like to close and start a new Chat?",
				"503": "We're sorry, the service is currently unavailable or busy. Would you like to close and start a new Chat again?",
				"ChatUnavailable": "We're sorry but we cannot start a new chat at this time. Please try again later.",
				"CriticalFault": "Your chat session has ended unexpectedly due to an unknown issue. We apologize for the inconvenience.",
				"StartFailed": "There was an issue starting your chat session. Please verify your connection and that you submitted all required information properly, then try again.",
				"MessageFailed": "Your message was not received successfully. Please try again.",
				"RestoreFailed": "We're sorry but we were unable to restore your chat session due to an unknown error.",
				"InviteFailed": "Unable to generate invite at this time. Please try again later.",
				"Disconnected": "<div style='text-align:center'>Connection lost</div>",
				"Reconnected": "<div style='text-align:center'>Connection restored</div>",
                                "Generic": "<div style='text-align:center'>An unexpected error occurred.</div>",
                                "purecloud-v2-sockets-400": "Sorry, something went wrong. Please verify your connection and that you submitted all required information properly, then try again.",
				"purecloud-v2-sockets-500": "We're are sorry, an unexpected error occurred with the service.",
				"purecloud-v2-sockets-503": "We're sorry, the service is currently unavailable."
 } } } }

API commands

Once you've registered your plugin on the bus, you can call commands on other registered plugins. Here's how to use the global bus object to register a new plugin on the bus.
Important
The global bus object is a debugging tool. When implementing Widgets on your own site, do not use the global bus object to register your custom plugins. Instead, see Genesys Widgets Extensions for more information about extending Genesys Widgets.
 var oMyPlugin = window._genesys.widgets.bus.registerPlugin('MyPlugin');
 
 oMyPlugin.command('WebChat.open');

configure

Internal use only. The main App plugin shares configuration settings to widgets using each widget’s configure command. The configure command can only be called once at startup. Calling configure again after startup may result in unpredictable behavior.

open

Opens the WebChat UI.

Example

 oMyPlugin.command('WebChat.open', {
 
 	userData: {},
 	form: {
 
 		autoSubmit: false,
 		firstname: 'John',
 		lastname: 'Smith',
 		email: 'John@mail.com',
 		subject: 'Customer Satisfaction'
 	}
 	formJSON: {...}
 
 }).done(function(e){
 
 	// WebChat opened successfully
 
 }).fail(function(e){
 
 	// WebChat isn't open or no active chat session
 });

Options

Option Type Description
form object Object containing form data to prefill in the chat entry form and optionally auto-submit the form.
form.autoSubmit boolean Automatically submit the form. Useful for bypassing the entry form step.
form.firstname string Value for the first name entry field.
form.lastname string Value for the last name entry field.
form.email string Value for the email entry field.
form.subject string Value for the subject entry field.
formJSON object An object containing a custom registration form definition. See Customizable chat registration form.
userData object Object containing arbitrary data that gets sent to the server. Overrides userData set in the webchat configuration object.

Resolutions

Status When Returns
resolved WebChat is successfully opened N/A
rejected WebChat is already open already opened

close

Closes the WebChat UI.

Example

 oMyPlugin.command('WebChat.close').done(function(e){
 
 	// WebChat closed successfully
 
 }).fail(function(e){
 
 	// WebChat is already closed or no active chat session
 });

Resolutions

Status When Returns
resolved WebChat is successfully closed N/A
rejected WebChat is already closed already closed

minimize

Minimizes or un-minimizes the WebChat UI.

Example

 oMyPlugin.command('WebChat.minimize').done(function(e){
 
 	// WebChat minimized successfully
 
 }).fail(function(e){
 
 	// WebChat ignores command
 });

Options

Option Type Description
minimized boolean Rather than toggling the current minimized state, you can specify the minimized state directly: true = minimized, false = un-minimized.

Resolutions

Status When Returns
resolved Always N/A
rejected Never Invalid configuration

endChat

Starts the end chat procedure. User may be prompted to confirm.

Example

 oMyPlugin.command('WebChat.endChat').done(function(e){
 
 	// WebChat ended a chat successfully
 
 }).fail(function(e){
 
 	// WebChat has no active chat session
 });

Resolutions

Status When Returns
resolved There is an active chat session to end N/A
rejected There is no active chat session to end There is no active chat session to end

invite

Shows an invitation to chat using the toaster popup element. The text shown in the invitation can be edited in the localization file.

Example

 oMyPlugin.command('WebChat.invite').done(function(e){
 
 	// WebChat invited successfully
 
 }).fail(function(e){
 
 	// WebChat is already open and will be ignored
 });

Resolutions

Status When Returns
resolved WebChat is closed and the toast element is created successfully N/A
rejected WebChat is already open (prevents inviting a user that is already in a chat) Chat is already open. Ignoring invite command.

reInvite

When an active chat session cannot be restored, this invitation offers to start a new chat for the user. The text shown in the invitation can be edited in the localization file.

Example

 oMyPlugin.command('WebChat.reInvite').done(function(e){
 
 	// WebChat reinvited successfully
 
 }).fail(function(e){
 
 	// WebChat is already open and will be ignored
 });

Resolutions

Status When Returns
resolved WebChat is closed, the config item webchat.inviteOnRestoreTimeout is set, and the toast element is created successfully N/A
rejected WebChat is already open (prevents inviting a user that is already in a chat) Chat is already open. Ignoring invite command.

injectMessage

Injects a custom message into the chat transcript. Useful for extending WebChat functionality with other Genesys products.

Example

 oMyPlugin.command('WebChat.injectMessage', {
 
 	type: 'text',
 	name: 'person',
 	text: 'hello',
 	custom: false,
 	bubble:{
 
 		fill: '#00FF00',
 		radius: '4px',
 		time: false,
 		name: false,
 		direction: 'right',
 		avatar:{
 
 			custom: '<nowiki><div>word</div></nowiki>',
 			icon: 'email'
 		}
 	}
 
 }).done(function(e){
 
 	// WebChat injected a message successfully
 	// e.data == The message HTML reference (jQuery wrapped set)
 
 }).fail(function(e){
 
 	// WebChat isn't open or no active chat
 });

Options

Option Type Description
type string Switch the rendering type of the injected message between text and HTML.
name string Specify a name label for the message to identify what service or widget has injected the message.
text string The content of the message. Either plain text or HTML.
custom boolean If set to true, the default message template will not be used, allowing you to inject a highly customized HTML block unconstrained by the normal message template.
bubble.fill string of valid CSS color value The content of the message. Either plain text or HTML.
bubble.radius string of valid CSS border radius vale The border radius you'd like for the bubble.
bubble.time boolean If you'd like to show the timestamp for the bubble.
bubble.name boolean If you'd like to show the name for the bubble.
bubble.direction string Which direction you want the message bubble to come from.
bubble.avatar.custom string or HTML reference Change the content of the HTML that would be the avatar for the chat bubble.
bubble.avatar.icon class name Generated common library provided for icon name.

Resolutions

Status When Returns
resolved WebChat is open and there is an active chat session An HTML reference (jQuery wrapped set) to the new injected message.
rejected WebChat is not open and/or there was no active chat session No chat session to inject into.

showChatButton

Displays the standalone chat button using either the default template and CSS, or customer-defined ones.

Example

 oMyPlugin.command('WebChat.showChatButton', {
 
 	openDelay: 1000,
 	duration: 1500
 
 }).done(function(e){
 
 	// WebChat shows chat button successfully
 
 }).fail(function(e){
 
 	// WebChat button is already visible, side bar is active and overrides the chat button, or chat button is disabled in configuration
 });

Options

Option Type Description
openDelay number Duration in milliseconds to delay showing the chat button on the page.
duration number Duration in milliseconds for the show and hide animation.

Resolutions

Status When Returns
resolved The chat button is enabled in the configuration, is currently not visible, and the SideBar plugin is not initialized N/A
rejected The chat button is not enabled in the configuration, or it's already visible, or the SideBar plugin is initialized Chat button is already visible. Ignoring command.
rejected The SideBar plugin is active, the standalone chat button will be disabled automatically SideBar is active and overrides the default chat button

hideChatButton

Hides the standalone chat button.

Example

 oMyPlugin.command('WebChat.hideChatButton', {duration: 1500}).done(function(e){
 
 	// WebChat hid chat button successfully
 
 }).fail(function(e){
 
 	// WebChat button is already hidden
 });

Options

Option Type Description
duration number Duration in milliseconds for the show and hide animation.

Resolutions

Status When Returns
resolved The chat button is currently visible N/A
rejected The chat button is already hidden Chat button is already hidden. Ignoring command.

showOverlay

Opens a slide-down overlay over WebChat's content. You can fill this overlay with content such as disclaimers, articles, and other information.

Example

 oMyPlugin.command('WebChat.showOverlay', {
 
 	html: '<div id='cx_chat_information'>Example text</div>',
 	hideFooter: false
 
 }).done(function(e){
 
 	// WebChat successfully shows overlay
 
 }).fail(function(e){
 
 	// WebChat isn't open
 });

Options

Option Type Description
html string or HTML reference The HTML content you want to display in the overlay.
Important
The id attribute value of the HTML content can be set to cx_chat_information. This supports a screen reader's ability to announce the overlay's content to the user, as recommended by WCAG.
hideFooter boolean Normally the overlay appears between the title bar and footer bar. Set this to true to have the overlay overlap the footer to gain a bit more vertical space. This should only be used in special cases. For general use, don't set this value.

Resolutions

Status When Returns
resolved WebChat is open and the overlay opens N/A
rejected WebChat is not currently open WebChat is not currently open. Ignoring command.

hideOverlay

Hides the slide-down overlay.

Example

 oMyPlugin.command('WebChat.hideOverlay').done(function(e){
 
 	// WebChat hid overlay successfully
 
 }).fail(function(e){
 
 	// WebChat isn't open
 });

Resolutions

Status When Returns
resolved WebChat is open and the overlay closes N/A
rejected WebChat is not currently open WebChat is not currently open. Ignoring command.

API events

Once you've registered your plugin on the bus, you can subscribe to and listen for published events. Here's how to use the global bus object to register a new plugin on the bus.
Important
The global bus object is a debugging tool. When implementing Widgets on your own site, do not use the global bus object to register your custom plugins. Instead, see Genesys Widgets Extensions for more information about extending Genesys Widgets.
var oMyPlugin = window._genesys.widgets.bus.registerPlugin('MyPlugin'); oMyPlugin.subscribe('WebChat.ready', function(e){});
Name Description Data
ready WebChat is initialized and ready to accept commands. N/A
opened The WebChat widget has appeared on screen. N/A
started The WebChat has successfully started. Metadata
submitted The user has submitted the form. Metadata
rejected When the chat session fails to start. Typically due to form validation or network errors. Metadata
completed The chat session ended after the agent is successfully connected to WebChat. Metadata
cancelled The chat session ended before the agent is connected to WebChat. Metadata
closed The WebChat Widget has been removed from the screen. Metadata
minimized The WebChat Widget has been changed to a minimized state. N/A
unminimized The WebChat Widget has been restored from a minimized state to the standard view. N/A
messageAdded When a message is added to the transcript, this event will fire. Returns an object containing two properties: data and html; data contains the JSON data for the message, while html contains a reference to the visible message inside the chat transcript.

Metadata

Interaction Lifecycle

Every WebChat interaction has a sequence of events we call the Interaction Lifecycle. This is a sequence of events that tracks progress and choices from the beginning of an interaction (opening WebChat), to the end (closing WebChat), and every step in between.

The following events are part of the Interaction Lifecycle:

ready
opened
started
cancelled
submitted
rejected
completed
closed

Lifecycle scenarios

An Interaction Lifecycle can vary based on each user's intent and experience with WebChat. Here are several sequences of events in the lifecycle that correspond to different scenarios.

The user opened WebChat but changed their mind and closed it without starting a chat session:

ready -> opened -> cancelled -> closed

The user started a chat session but ended it before an agent connected. Perhaps it was taking too long to reach someone:

ready -> opened -> started -> cancelled -> closed

The user started a chat, but the chat fails to start:

ready -> opened -> started -> submitted -> rejected

The user started a chat, met with an agent, and the session ended normally:

ready -> opened -> started -> submitted -> completed -> closed
Tip
For a list of all WebChat events, see API events.

Metadata

Each event in the Interaction Lifecycle includes the following block of metadata. By default, all values are set to false. As the user progresses through the lifecycle of a WebChat interaction, these values will be updated.

The metadata block contains boolean state flags, counters, timestamps, and elapsed times. These values can be used to track and identify trends or issues with chat interactions. During run-time, the metadata can help you offer a smart and dynamic experience to your users.

Reference

Name Type Description
proactive boolean Indicates this chat session was started proactively.
prefilled boolean Indicates the registration form was prefilled with info automatically.
autoSubmitted boolean Indicates the registration form was submitted automatically, usually after being prefilled.
numAgents integer Current number of agents that have connected to the chat session.
userMessages integer Current number of messages sent by user.
agentMessages integer Current number of messages sent by agents.
systemMessages integer Current number of system messages received.
errors array/boolean An array of error codes encountered during a chat session. If no errors, this value will be false.
form object An object containing the form parameters when the form is submitted.
opened integer (timestamp) Timestamp indicating when WebChat was opened.
started integer (timestamp) Timestamp indicating when chat session started.
cancelled integer (timestamp) Timestamp indicating when the chat session was cancelled. Cancelled refers to when a user ends a chat session before an agent connects.
rejected integer (timestamp) Timestamp indicating when the chat session was rejected. Rejected refers to when a chat session fails to start.
completed integer (timestamp) Timestamp indicating when the chat session ended normally. Completed refers to when a user or agent ends a chat after an agent connected.
closed integer (timestamp) Timestamp indicating when WebChat was closed.
agentReached integer (timestamp) Timestamp indicating when the first agent was reached, if any.
elapsed integer (milliseconds) Total elapsed time in milliseconds from when the user started the chat session to when the chat session ended.
waitingForAgent integer (milliseconds) Total time in milliseconds waiting for an agent from when the user started the chat session to when an agent connected to the session.
id string A unique identifier of a chat session that helps to identify the instance of that session and its associated events.

Customizable chat registration form

WebChat allows you to customize the registration form shown to users prior to starting a session. The following form inputs are currently supported:

  • Text
  • Select
  • Hidden
  • Checkbox
  • Textarea

Customization is done through a JSON object structure that defines the layout, input type, label, and attributes for each input. You can set the default registration form definition in the _genesys.widgets.webchat.form configuration option. Alternately, you can pass a new registration form definition through the WebChat.open command:

_genesys.widgets.bus.command("WebChat.open", {formJSON: oRegFormDef});

Inputs are rendered as stacked rows with one input and one optional label per row.

Default example

The following example is the default JSON object used to render WebChat’s registration form. This is a very simple definition that does not use many properties.

 {
 	wrapper: "<nowiki><table></table></nowiki>",
 	inputs: [
 
 		{
 			id: "cx_webchat_form_firstname",
 			name: "firstname",
 			maxlength: "100",
 			placeholder: "@i18n:webchat.ChatFormPlaceholderFirstName",
 			label: "@i18n:webchat.ChatFormFirstName"
 		},
 
 		{
 			id: "cx_webchat_form_lastname",
 			name: "lastname",
 			maxlength: "100",
 			placeholder: "@i18n:webchat.ChatFormPlaceholderLastName",
 			label: "@i18n:webchat.ChatFormLastName"
 		},
 
 		{
 			id: "cx_webchat_form_email",
 			name: "email", 
 			maxlength: "100",
 			placeholder: "@i18n:webchat.ChatFormPlaceholderEmail",
 			label: "@i18n:webchat.ChatFormEmail"
 		},
 
 		{
 			id: "cx_webchat_form_subject", 
 			name: "subject", 
 			maxlength: "100",
 			placeholder: "@i18n:webchat.ChatFormPlaceholderSubject",
 			label: "@i18n:webchat.ChatFormSubject"
 		}
 	]
 }

This JSON definition generates the following output:

WebChat CustomForm 001.png

Properties

Each input definition can contain any number of properties. These are categorized in two groups: "Special Properties", which are custom properties used internally to handle rendering logic, and "HTML Attributes" which are properties that are applied directly as HTML attributes on the input element.

Special properties

Property Type Default Description
type string "text" Sets the type of input to render. Possible values are currently "text", "hidden", "select", "checkbox", and "textarea".
label string N/A Set the text for the label. If no value provided, no label will be shown. You may use localization query strings to enable custom localization (for example, label: "@i18n:namespace.StringName"). Localization query strings allow you to use strings from any widget namespace or to create your own namespace in the localization file (i18n.json) and use strings from there (for example, label: "@i18n:myCustomNamespace.myCustomString001"). For more information, see the Labels section.
wrapper HTML string “<table></table>" Each input exists in its own row in the form. By default this is a table-row with the label in the left cell and the input in the right cell. You can redefine this wrapper and layout by specifying a new HTML row structure. See the Wrappers section for more info.

The default wrapper for an input is "

validate function N/A Define a validation function for the input that executes when the input loses focus (blur) or changes value. Your function must return true or false. True to indicate it passed, false to indicate it failed. If your validation fails, the form will not submit and the invalid input will be highlighted in red. See the Validation section for more details and examples.
validateWhileTyping boolean false Execute validation on keypress in addition to blur and change. This ignores non-character keys like shift, ctrl, and alt.
options array [] When ‘type’ is set to ‘select’, you can populate the select by adding options to this array. Each option is an object (for example, {text: ‘Option 1’, value: ‘1’} for a selectable option, and {text: "Group 1", group: true} for an option group).

HTML attributes

With the exception of special properties, all properties will be added as HTML attributes on the input element. You can use standard HTML attributes or make your own.

Example

 {
 	id: "cx_webchat_form_firstname",
 	name: "firstname",
 	maxlength: "100",
 	placeholder: "@i18n:webchat.ChatFormPlaceholderFirstName",
 	label: "@i18n:webchat.ChatFormFirstName"
 }
In this example, id, name, maxlength, and placeholder are all standard HTML attributes for the text input element. Whatever values are set here will be applied to the input as HTML attributes.
Important
The default input type is "text", so type does not need to be defined if you intend to make a text input.
HTML output
 <input type="text" id="cx_webchat_form_firstname
                                  name="firstname" maxlength="100" placeholder="Required"></input>

Disabling autocomplete

Since the custom form feature supports adding any HTML attributes to your inputs, you can control standard HTML features like disabling autocomplete. To disable autocomplete, add autocomplete: "off" to your input definition.

Example

 {
 	id: "cx_webchat_form_firstname",
 	name: "firstname",
 	maxlength: "100",
 	placeholder: "@i18n:webchat.ChatFormPlaceholderFirstName",
 	label: "@i18n:webchat.ChatFormFirstName",
 	autocomplete: "off"
 }

Labels

A label tag will be generated for your input if you specify label text and if your custom input wrapper includes a ‘{label}’ designation. If you have added an ID attribute for your input, the label will automatically be linked to your input so that clicking on the label selects the input or, for checkboxes, toggles it.

Labels can be defined as static strings or localization queries.

Wrappers

Wrappers are HTML string templates that define a layout. There are two kinds of wrappers: form wrappers and input wrappers.

Form wrapper

You can specify the parent wrapper for the overall form in the top-level "wrapper" property. The following example specifies this value as “<table></table>". This is the default wrapper for the WebChat form:

 {
 	wrapper: "<nowiki><table></table></nowiki>", /* form wrapper */
 	inputs: []
 }

Input wrapper

Each input is rendered as a table row inside the form wrapper. You can change this by defining a new wrapper template for your input row. Inside your template, you can specify where you want the input and label to be by adding the identifiers label and input to your wrapper value. See the example below:

 {
 	id: "cx_webchat_form_firstname",
 	name: "firstname",
 	maxlength: "100",
 	placeholder: "@i18n:webchat.ChatFormPlaceholderFirstName",
 	label: "@i18n:webchat.ChatFormFirstName",
 	wrapper: "<tr><th>{label}</th><td>{input}</td></tr>" /* input row wrapper */
 }

The label identifier is optional. Omitting it will allow the input to fill the row. If you decide to keep the label, you can move it to any location within the wrapper, such as putting the label on the right, or stacking the label on top of the input. You can control the layout of each row independently, depending on your needs.

You are not restricted to using a table for your form. You can change the form wrapper to "<div></div>" and then change the individual input wrappers from a table-row to your own specification. Be aware though that when you move away from the default table wrappers, you are responsible for styling and aligning your layout. Only the default table-row wrapper is supported by default themes and CSS.

Validation

You can apply a validation function to each input that lets you check the value after a change has been made and/or the user has moved to a different input (on change and on blur). You can enable validation on key press by setting validateWhileTyping to true in your input definition.

Here is how to define a validation function:

 {
 	id: "cx_webchat_form_firstname",
 	name: "firstname",
 	maxlength: "100",
 	placeholder: "@i18n:webchat.ChatFormPlaceholderFirstName",
 	label: "@i18n:webchat.ChatFormFirstName",
 
 	validateWhileTyping: true, // default is false
 
 	validate: function(event, form, input, label, $, CXBus, Common){
 
 		return true; // or false
 	}
 }

You must return true or false to indicate that validation has passed or failed, respectively. If you return false, the WebChat form will not submit, and the input will be highlighted in red. This is achieved by adding the CSS class cx-error to the input. The image below displays the the field where a user input validation error has occurred, with the field highlighted in red.

Validation failure.png

Validation function arguments

Argument Type Description
event JavaScript event object The input event reference object related to the form input field. This event data can be helpful to perform actions like active validation on an input field while the user is typing.
form HTML reference A jquery reference to the form wrapper element.
input HTML reference A jquery reference to the input element being validated.
label HTML reference A jquery reference to the label for the input being validated.
$ jquery instance Widget’s internal jquery instance. Use this to help you write your validation logic, if needed.
CXBus CXBus instance Widget’s internal CXBus reference. Use this to call commands on the bus, if needed.
Common Function Library Widget’s internal Common library of functions and utilities. Use if needed.

Form submit

Custom input field form values are submitted to the server as key value pairs under the userData section of the form submit request, where input field names will be the property keys. During the submit, this data is merged along with the userData defined in the WebChat open command.
Important
Depending on the API used (PureEnagage V2 API or PureCloud) the payload structure in the request can vary for each, but the section below explains how the form data is submitted by the WebChat UI plugin when using custom forms. Below is the internal form data object defined in the WebChat plugin by default. Since firstname, lastname, nickname, email, and subject are reserved keywords, users are not allowed to have custom fields with the same name.
{
 firstname: '',
   lastname: '',
   nickname: '',
   email: '',
   subject: '',
   userData: {}
 }

Example

The example below shows how the custom form data given in the WebChat form fields have been mapped as form data object.

The form fields with reserved keywords like firstname, lastname, and email will be sent as top level, and the rest of the fields will be sent under userData to the WebChatService plugin.

Once the form data object is sent to the WebChatService plugin, it will parse and send in the payload request.

 {
   firstname: 'John',
   lastname: 'Smith',
   email: 'john.smith@company.com',
   userData: {
     phonenumber: '9256328346',
     enquirytype: 'Sales' //value selected from the dropdown
   }
 }

Customizable emoji menu

Introduction

WebChat offers a v2 emoji menu that lets you choose which emojis to include in the emoji menu.

WebChat New Emoji without file upload.png

Differences between v1 and v2

  • v1 shows as a tooltip-style overlay; v2 shows as a new block between the transcript and the message input.
  • v1 closes when you select an emoji or click outside the menu; v2 lets you choose multiple emojis and only closes if you click the emoji menu button again.
  • v1 has three fixed emojis to choose from; v2 can show hundreds of customizable emojis in a grid layout.
  • v1 menu appears in mobile mode; v2 menu is not available in mobile mode (when v2 is configured, no emoji menu button is present in mobile mode).
  • v1 menu has default emojis; v2 menu does not have default emojis. It must be explicitly configured with a list of emojis.


Configuring the emoji menu

Click the emoji menu icon at the bottom-left corner of the WebChat UI to open the v2 emoji menu. The transcript will be resized to fit the emoji menu, which can vary in height depending on the number of emojis configured:

  • When 1-8 emojis are configured, the menu has one row, and no scrollbar appears.
  • When 9-16 emojis are configured, the menu has two rows, and no scrollbar appears.
  • When 17-24 emojis are configured, the menu has three rows, and no scrollbar appears.
  • When 25 or more emojis are configured, the menu has three rows, and a scrollbar appears.WebChat Emoji Menu Resizing without file upload.png
Configure the v2 emoji menu by passing a string containing emoji into the WebChat configuration or through localization.
Important
If you define an emoji list in the WebChat configuration, it will override any emoji lists defined in localization files.
You configure the emoji list by specifying a string of emoji characters, like "🤩🤪🤭🤫". WebChat will parse this string and arrange them in the emoji menu.
// Configure a flat list of emoji characters
_genesys.widgets.webchat.emojiList = "🤩🤪🤭🤫🤨₿🤮🤯🧐🤬🧡🤟🤲🧠🧒🧑🧔🧓🧕🤱₿🧙🧚🧛🧜🧝🧞🧟🧖🧗🧘🦓🦒🦔🦕🦖🦗🥥🥦🥨🥩
🇦🇺🇫🇷🎂🛍🇨🇦🇧🇷🐉🎅🇲🇽🕯🇨🇳🐰🎥🍂👨💪🎓🔥🎃🕎💕🕉🇺🇸👩🎊🏊🏳️‍🌈👑☪🌱☘☀🏈🦃💘👰⛄🎿⚽🌎";

Add emoji display names

You can also add names to emojis so that their names will appear when you hover over them. To add a name to an emoji, simply add a colon after the question mark symbol, and then type the name. Separate each name with a semicolon.

The format is ;🤩:name;

You can only add one name to an emoji. The following sample shows the format for configuring several emojis.
// Configure an emoji list with emoji names
_genesys.widgets.webchat.emojiList = "🤩:Star-Struck;🤪:Zany Face;🤭:Face With Hand Over
 Mouth;🤫:Shushing Face;🤨:Face With Raised Eyebrow;₿:Bitcoin;🤮:Face Vomiting;
🤯:Exploding Head;🧐:Face With Monocle;🤬:Face With Symbols on Mouth;🧡:Orange Heart;
🤟:Love-You Gesture;🤲:Palms Up Together;🧠:Brain;🧒:Child;🧑:Person;🧔:Man: Beard;
🧓:Older Person;🧕:Woman With Headscarf;🤱:Breast-Feeding;🧙:Mage;🧚:Fairy;🧛:Vampire;
🧜:Merperson;🧝:Elf;🧞:Genie;🧟:Zombie;🧖:Person in Steamy Room;🧗:Person Climbing;
🧘:Person in Lotus Position;🦓:Zebra;🦒:Giraffe;🦔:Hedgehog;🦕:Sauropod;🦖:T-Rex;🦗:Cricket;
🥥:Coconut;🥦:Broccoli;🥨:Pretzel;🥩:Cut of Meat;🇦🇺:Australia Day;🇫🇷:Bastille
 Day;🎂:Birthday;🛍:Black Friday;🇨🇦:Canada Day;🇧🇷:Carnival;🐉:Chinese New Year;🎅:Christmas;
🇲🇽:Cinco de Mayo;🕯:Diwali;🇨🇳:Dragon Boat Festival;🐰:Easter;🎥:Emoji Movie;🍂:Fall/Autumn;
👨:Father’s Day;💪:Festivus;🎓:Graduation;🔥:Guy Fawkes;🎃:Halloween;🕎:Hanukkah;
💕:Hearts;🕉:Holi;🇺🇸:Independence Day;👩:Mother’s Day;🎊:New Year’s Eve;🏊:Olympics;
🏳️‍🌈:Pride;👑:Queen’s Birthday;☪:Ramadan;🌱:Spring;☘:St Patrick’s Day;☀:Summer;
🏈:SuperBowl;🦃:Thanksgiving;💘:Valentine’s Day;👰:Wedding / Marriage;⛄:Winter;🎿:Winter
 Olympics;⚽:World Cup;🌎:World Emoji Day;";

Partially named lists

You don't have to add names for every emoji. You can add titles to only a select few.
// Configure an emoji list with only a few emoji names
_genesys.widgets.webchat.emojiList = "🤩🤪🤭🤫🤨₿🤮🤯🧐🤬🧡🤟;🤲:Palms Up Together;
🧠🧒🧑🧔🧓🧕🤱₿🧙🧚🧛🧜🧝🧞🧟🧖🧗🧘🦓🦒🦔🦕🦖🦗🥥🥦🥨🥩🇦🇺🇫🇷🎂;🛍:Black Friday;
🇨🇦🇧🇷🐉🎅🇲🇽🕯🇨🇳🐰🎥🍂👨💪🎓🔥🎃🕎💕🕉🇺🇸👩🎊🏊🏳️‍🌈👑☪🌱☘☀🏈🦃💘👰;⛄:Snowman;🎿⚽🌎";

Localization

Emojis can be localized so that each language has a preferred set of emojis and emoji titles.
Important
If you define an emoji list in the WebChat configuration, it will override any emoji lists defined in localization files.
The key name for defining an emoji list is "EmojiList". Emoji lists are defined in a localization file using the same syntax as the WebChat configuration.
{
    "en": {
        "webchat": {
            "EmojiList": "🤩:Star-Struck;🤪:Zany Face;🤭:Face With Hand Over Mouth;🤫:Shushing Face;"
        }
    }
}

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