Console
Contents
Learn how to debug commands and events on the widget bus.
Overview
Use the Console Widget to debug commands and events on the widget bus. You can use dynamically populated lists to test, debug, or demo all of the commands. You can also create event watch lists that alert you when an event has fired.
Console provides an easy-to-use interface for debugging the widget bus that complements the standard command line methods. You can drag and drop the console anywhere on your screen, and when you refresh the page or move to another one, Console reappears right where you left it, as you left it. It is a great tool for getting to know the widget bus, the API for each widget, and debugging issues.
Usage
Launch WebChat manually by using the following methods:
- Call the Console.open command
- Configure the settings to show Console when the browser window is opened.
- Create your own custom button or link to open Console (using the Console.open command)
Configuration
Description
Console option to open on initial loading.
Example
window._genesys.widgets.console = {open: true};
Options
Name | Type | Description | Default | Required |
---|---|---|---|---|
open | boolean | Set to true for console to open at start.
|
false | false |
Localization
Strings
{
"ConsoleTitle": "CXBus Console",
"Commands": "Commands",
"Plugin": "Plugin",
"ConsoleErrorButton": "OK",
"Execute": "Execute",
"Event": "Event",
"SubscribeTo": "Subscribe to",
"Unsubscribe": "Unsubscribe",
"ReturnData": "Return Data",
"EventsSubscriber": "Events Subscriber",
"Watch": "Watch",
"pluginNameEvent": "PluginName.Event",
"ClearAll": "Clear All",
"OptionsSample": "JSON Formatted Options {'option': value}"
}
API commands
Once you've registered your plugin on the bus, you can call commands on other registered plugins. Here's how to use the global bus object to register a new plugin on the bus.
var oMyPlugin = window._genesys.widgets.bus.registerPlugin('MyPlugin');
oMyPlugin.command('Console.open');
open
Opens the Console UI.
Example
oMyPlugin.command('Console.open').done(function(e){
// Console opened successfully
}).fail(function(e){
// Console failed to open
});
Resolutions
Status | When | Returns |
---|---|---|
resolved | Console is successfully opened | n/a |
rejected | Console is already open | 'Already opened' |
close
Closes the Console UI.
Example
oMyPlugin.command('Console.close').done(function(e){
// Console closed successfully
}).fail(function(e){
// Console failed to close
});
Resolutions
Status | When | Returns |
---|---|---|
resolved | Console successfully closed | n/a |
rejected | Console is already closed | 'Already closed' |
configure
Modifies the Console configuration options. See the Console configuration page.
Example
oMyPlugin.command('Console.configure', {
open: false
}).done(function(e){
// Console configured successfully
}).fail(function(e){
// Console failed to configure
});
Options
Option | Type | Description |
---|---|---|
open | boolean | If setting is open: true, the console will automatically be open when Widgets is launched and the console is ready. |
Resolutions
Status | When | Returns |
---|---|---|
resolved | Console configuration is provided | n/a |
rejected | No configuration is provided | 'Invalid Configuration' |
API events
Once you've registered your plugin on the bus, you can subscribe to and listen for published events. Here's how to use the global bus object to register a new plugin on the bus.
var oMyPlugin = window._genesys.widgets.bus.registerPlugin('MyPlugin');
oMyPlugin.subscribe('Console.ready', function(e){});
Name | Description | Data |
---|---|---|
ready | Console is initialized and ready to accept commands. | n/a |
opened | The Console Widget has appeared on screen. | n/a |
closed | The Console Widget has been removed from the screen. | n/a |